![]() ![]() The player can also drag enemy characters to any ally waiting in a cardboard box, where, through the use of a transceiver frequency, or by giving the cardboard box a "nudge", the ally will transport the enemy for the player, saving stamina. After a few in-game days, the captured soldier will become a member of Snake's team. If an enemy character is tranquilized or stunned, they can be dragged to a waiting vehicle and captured. Squad members not in use will hide themselves inside a cardboard box, and can be swapped into play when the player-controlled character finds a hiding spot, where he or she will hide in a cardboard box.Ī variety of methods can be employed to expand one's squad. ĭuring missions, the player controls only one squad member at a time. While some units are best utilized on the battlefield, others may specialize in producing items, healing allies, or providing intel for each of the game's maps. Each member of Snake's squad has his or her own strengths and weaknesses. Before each mission, the player must compose a four-man squad. Instead of the solo missions of previous MGS games, MPO goes for a squad-based approach, with Snake having to recruit allies and form a team of trained specialists. The main addition to MPO is the Comrade System. Portable Ops draws heavily from Metal Gear Solid 3: Snake Eater, utilizing the camera system from the Subsistence edition of the game. Gameplay screenshot of Naked Snake capturing a FOX soldier
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